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Remove empty constructors and destructors from scene/
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@@ -114,8 +114,6 @@ void SceneTreeTimer::release_connections() {
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}
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}
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SceneTreeTimer::SceneTreeTimer() {}
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#ifndef _3D_DISABLED
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// This should be called once per physics tick, to make sure the transform previous and current
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// is kept up to date on the few Node3Ds that are using client side physics interpolation.
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