[MP] Remove connection state signals from MultiplayerPeer.

Now handled directly by the MultiplayerAPI implementation.
This commit is contained in:
Fabio Alessandrelli
2022-10-31 14:18:22 +01:00
parent 9773803e4e
commit 33dda2e68a
8 changed files with 21 additions and 68 deletions

View File

@@ -123,9 +123,6 @@ void MultiplayerPeer::_bind_methods() {
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("server_disconnected"));
ADD_SIGNAL(MethodInfo("connection_succeeded"));
ADD_SIGNAL(MethodInfo("connection_failed"));
}
/*************/