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[MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
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@@ -123,9 +123,6 @@ void MultiplayerPeer::_bind_methods() {
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ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("server_disconnected"));
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ADD_SIGNAL(MethodInfo("connection_succeeded"));
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ADD_SIGNAL(MethodInfo("connection_failed"));
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}
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/*************/
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