Remove obsolete GLES2 backend code

This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
This commit is contained in:
Rémi Verschelde
2020-08-13 09:35:41 +02:00
parent 9413446b2d
commit 33b2070d2e
56 changed files with 230 additions and 30439 deletions

View File

@@ -20,7 +20,7 @@
Adds the specified color to the end of the ramp, with the specified offset.
</description>
</method>
<method name="get_color" qualifiers="const">
<method name="get_color">
<return type="Color">
</return>
<argument index="0" name="point" type="int">
@@ -29,7 +29,7 @@
Returns the color of the ramp color at index [code]point[/code].
</description>
</method>
<method name="get_offset" qualifiers="const">
<method name="get_offset">
<return type="float">
</return>
<argument index="0" name="point" type="int">