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Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
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@@ -20,7 +20,7 @@
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Adds the specified color to the end of the ramp, with the specified offset.
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</description>
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</method>
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<method name="get_color" qualifiers="const">
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<method name="get_color">
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<return type="Color">
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</return>
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<argument index="0" name="point" type="int">
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@@ -29,7 +29,7 @@
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Returns the color of the ramp color at index [code]point[/code].
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</description>
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</method>
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<method name="get_offset" qualifiers="const">
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<method name="get_offset">
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<return type="float">
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</return>
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<argument index="0" name="point" type="int">
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