Remove unused header in drivers and modules.

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
This commit is contained in:
Yufeng Ying
2024-12-22 01:19:26 +08:00
parent f241c1fda0
commit 33817b186f
112 changed files with 23 additions and 208 deletions

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@@ -32,6 +32,7 @@
#include "godot_area_3d.h"
#include "godot_body_direct_state_3d.h"
#include "godot_constraint_3d.h"
#include "godot_space_3d.h"
void GodotBody3D::_mass_properties_changed() {

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@@ -33,8 +33,6 @@
#include "godot_collision_solver_3d.h"
#include "godot_space_3d.h"
#include "core/os/os.h"
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)

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@@ -33,7 +33,6 @@
#include "godot_space_3d.h"
#include "core/math/geometry_3d.h"
#include "core/templates/rb_map.h"
#include "servers/rendering_server.h"
// Based on Bullet soft body.

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@@ -34,6 +34,8 @@
#include "godot_physics_server_3d.h"
#include "core/config/project_settings.h"
#include "godot_area_pair_3d.h"
#include "godot_body_pair_3d.h"
#define TEST_MOTION_MARGIN_MIN_VALUE 0.0001
#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05

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@@ -32,15 +32,11 @@
#define GODOT_SPACE_3D_H
#include "godot_area_3d.h"
#include "godot_area_pair_3d.h"
#include "godot_body_3d.h"
#include "godot_body_pair_3d.h"
#include "godot_broad_phase_3d.h"
#include "godot_collision_object_3d.h"
#include "godot_soft_body_3d.h"
#include "core/config/project_settings.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
class GodotPhysicsDirectSpaceState3D : public PhysicsDirectSpaceState3D {