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Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
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@@ -32,6 +32,7 @@
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#include "godot_area_3d.h"
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#include "godot_body_direct_state_3d.h"
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#include "godot_constraint_3d.h"
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#include "godot_space_3d.h"
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void GodotBody3D::_mass_properties_changed() {
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@@ -33,8 +33,6 @@
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#include "godot_collision_solver_3d.h"
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#include "godot_space_3d.h"
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#include "core/os/os.h"
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#define MIN_VELOCITY 0.0001
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#define MAX_BIAS_ROTATION (Math_PI / 8)
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@@ -33,7 +33,6 @@
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#include "godot_space_3d.h"
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#include "core/math/geometry_3d.h"
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#include "core/templates/rb_map.h"
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#include "servers/rendering_server.h"
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// Based on Bullet soft body.
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@@ -34,6 +34,8 @@
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#include "godot_physics_server_3d.h"
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#include "core/config/project_settings.h"
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#include "godot_area_pair_3d.h"
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#include "godot_body_pair_3d.h"
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#define TEST_MOTION_MARGIN_MIN_VALUE 0.0001
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#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05
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@@ -32,15 +32,11 @@
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#define GODOT_SPACE_3D_H
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#include "godot_area_3d.h"
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#include "godot_area_pair_3d.h"
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#include "godot_body_3d.h"
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#include "godot_body_pair_3d.h"
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#include "godot_broad_phase_3d.h"
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#include "godot_collision_object_3d.h"
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#include "godot_soft_body_3d.h"
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#include "core/config/project_settings.h"
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#include "core/templates/hash_map.h"
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#include "core/typedefs.h"
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class GodotPhysicsDirectSpaceState3D : public PhysicsDirectSpaceState3D {
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