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Fix wrong viewport scaling at intermediate resolutions
Fixes viewport scale being wrong at resolutions that are not integer multiples of content_scale_factor. This is done by allowing size_2d_override to be Size2 instead of Size2i. This change is not propagated to the exposed SubViewport to keep compatibility for now.
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@@ -1133,7 +1133,7 @@ void Window::_update_viewport_size() {
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//update the viewport part
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Size2i final_size;
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Size2i final_size_override;
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Size2 final_size_override;
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Rect2i attach_to_screen_rect(Point2i(), size);
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double font_oversampling = 1.0;
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window_transform = Transform2D();
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