mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Add more information on triangulate polygon
(cherry picked from commit bcc4d26c48)
This commit is contained in:
committed by
Rémi Verschelde
parent
ae9fa90091
commit
310adf533d
@@ -332,7 +332,7 @@
|
|||||||
<return type="PoolIntArray" />
|
<return type="PoolIntArray" />
|
||||||
<argument index="0" name="polygon" type="PoolVector2Array" />
|
<argument index="0" name="polygon" type="PoolVector2Array" />
|
||||||
<description>
|
<description>
|
||||||
Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
|
Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it's clockwise. If the triangulation did not succeed, an empty [PoolIntArray] is returned.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
</methods>
|
</methods>
|
||||||
|
|||||||
Reference in New Issue
Block a user