Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off

This commit is contained in:
Qbieshay
2025-02-04 11:51:17 +01:00
parent 1586c5674b
commit 2f3f6f69d9
4 changed files with 16 additions and 6 deletions

View File

@@ -408,7 +408,7 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "seed" && !use_fixed_seed) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
p_property.usage = PROPERTY_USAGE_NONE;
}
if (p_property.name == "emitting") {
p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
@@ -899,6 +899,8 @@ void GPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
ADD_PROPERTY_DEFAULT("seed", 0);
}
GPUParticles2D::GPUParticles2D() {
@@ -912,8 +914,8 @@ GPUParticles2D::GPUParticles2D() {
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_seed(Math::rand());
set_use_fixed_seed(false);
set_seed(0);
set_amount(8);
set_amount_ratio(1.0);
set_lifetime(1);