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Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only). Switchable on and off with a project setting (default is off). Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@@ -140,6 +140,8 @@ private:
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void _notify_transform(CanvasItem *p_node);
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virtual void _physics_interpolated_changed() override;
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static CanvasItem *current_item_drawn;
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friend class Viewport;
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void _refresh_texture_repeat_cache() const;
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