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[Docs] Various grammar and spelling fixes
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@@ -166,7 +166,7 @@
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[b]Note:[/b] Setting this property manually may fail if a resource with the same path has already been previously loaded. If necessary, use [method take_over_path].
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</member>
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<member name="resource_scene_unique_id" type="String" setter="set_scene_unique_id" getter="get_scene_unique_id">
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An unique identifier relative to the this resource's scene. If left empty, the ID is automatically generated when this resource is saved inside a [PackedScene]. If the resource is not inside a scene, this property is empty by default.
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A unique identifier relative to the this resource's scene. If left empty, the ID is automatically generated when this resource is saved inside a [PackedScene]. If the resource is not inside a scene, this property is empty by default.
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[b]Note:[/b] When the [PackedScene] is saved, if multiple resources in the same scene use the same ID, only the earliest resource in the scene hierarchy keeps the original ID. The other resources are assigned new IDs from [method generate_scene_unique_id].
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[b]Note:[/b] Setting this property does not emit the [signal changed] signal.
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[b]Warning:[/b] When setting, the ID must only consist of letters, numbers, and underscores. Otherwise, it will fail and default to a randomly generated ID.
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