[Docs] Various grammar and spelling fixes

This commit is contained in:
A Thousand Ships
2025-06-23 16:34:51 +02:00
parent 242b8ff80a
commit 2db7ecd410
41 changed files with 61 additions and 61 deletions

View File

@@ -806,7 +806,7 @@
<param index="0" name="shader_source" type="RDShaderSource" />
<param index="1" name="allow_cache" type="bool" default="true" />
<description>
Compiles a SPIR-V from the shader source code in [param shader_source] and returns the SPIR-V as a [RDShaderSPIRV]. This intermediate language shader is portable across different GPU models and driver versions, but cannot be run directly by GPUs until compiled into a binary shader using [method shader_compile_binary_from_spirv].
Compiles a SPIR-V from the shader source code in [param shader_source] and returns the SPIR-V as an [RDShaderSPIRV]. This intermediate language shader is portable across different GPU models and driver versions, but cannot be run directly by GPUs until compiled into a binary shader using [method shader_compile_binary_from_spirv].
If [param allow_cache] is [code]true[/code], make use of the shader cache generated by Godot. This avoids a potentially lengthy shader compilation step if the shader is already in cache. If [param allow_cache] is [code]false[/code], Godot's shader cache is ignored and the shader will always be recompiled.
</description>
</method>
@@ -966,8 +966,8 @@
<param index="1" name="layer" type="int" />
<description>
Returns the [param texture] data for the specified [param layer] as raw binary data. For 2D textures (which only have one layer), [param layer] must be [code]0[/code].
[b]Note:[/b] [param texture] can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to [constant FINAL_ACTION_CONTINUE]) to retrieve this texture. Otherwise, an error is printed and a empty [PackedByteArray] is returned.
[b]Note:[/b] [param texture] requires the [constant TEXTURE_USAGE_CAN_COPY_FROM_BIT] to be retrieved. Otherwise, an error is printed and a empty [PackedByteArray] is returned.
[b]Note:[/b] [param texture] can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to [constant FINAL_ACTION_CONTINUE]) to retrieve this texture. Otherwise, an error is printed and an empty [PackedByteArray] is returned.
[b]Note:[/b] [param texture] requires the [constant TEXTURE_USAGE_CAN_COPY_FROM_BIT] to be retrieved. Otherwise, an error is printed and an empty [PackedByteArray] is returned.
[b]Note:[/b] This method will block the GPU from working until the data is retrieved. Refer to [method texture_get_data_async] for an alternative that returns the data in more performant way.
</description>
</method>
@@ -2064,19 +2064,19 @@
Return a floating-point transparent black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK" value="1" enum="SamplerBorderColor">
Return a integer transparent black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
Return an integer transparent black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK" value="2" enum="SamplerBorderColor">
Return a floating-point opaque black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK" value="3" enum="SamplerBorderColor">
Return a integer opaque black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
Return an integer opaque black color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE" value="4" enum="SamplerBorderColor">
Return a floating-point opaque white color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE" value="5" enum="SamplerBorderColor">
Return a integer opaque white color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
Return an integer opaque white color when sampling outside the [code][0.0, 1.0][/code] range. Only effective if the sampler repeat mode is [constant SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER].
</constant>
<constant name="SAMPLER_BORDER_COLOR_MAX" value="6" enum="SamplerBorderColor">
Represents the size of the [enum SamplerBorderColor] enum.