[Docs] Various grammar and spelling fixes

This commit is contained in:
A Thousand Ships
2025-06-23 16:34:51 +02:00
parent 242b8ff80a
commit 2db7ecd410
41 changed files with 61 additions and 61 deletions

View File

@@ -450,7 +450,7 @@
- Element [code]0[/code] is the [Node], or [code]null[/code] if not found;
- Element [code]1[/code] is the subname's last nested [Resource], or [code]null[/code] if not found;
- Element [code]2[/code] is the remaining [NodePath], referring to an existing, non-[Resource] property (see [method Object.get_indexed]).
[b]Example:[/b] Assume that the child's [member Sprite2D.texture] has been assigned a [AtlasTexture]:
[b]Example:[/b] Assume that the child's [member Sprite2D.texture] has been assigned an [AtlasTexture]:
[codeblocks]
[gdscript]
var a = get_node_and_resource("Area2D/Sprite2D")
@@ -1008,7 +1008,7 @@
<return type="void" />
<param index="0" name="load_placeholder" type="bool" />
<description>
If set to [code]true[/code], the node becomes a [InstancePlaceholder] when packed and instantiated from a [PackedScene]. See also [method get_scene_instance_load_placeholder].
If set to [code]true[/code], the node becomes an [InstancePlaceholder] when packed and instantiated from a [PackedScene]. See also [method get_scene_instance_load_placeholder].
</description>
</method>
<method name="set_thread_safe">