mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
[Docs] Various grammar and spelling fixes
This commit is contained in:
@@ -450,7 +450,7 @@
|
||||
- Element [code]0[/code] is the [Node], or [code]null[/code] if not found;
|
||||
- Element [code]1[/code] is the subname's last nested [Resource], or [code]null[/code] if not found;
|
||||
- Element [code]2[/code] is the remaining [NodePath], referring to an existing, non-[Resource] property (see [method Object.get_indexed]).
|
||||
[b]Example:[/b] Assume that the child's [member Sprite2D.texture] has been assigned a [AtlasTexture]:
|
||||
[b]Example:[/b] Assume that the child's [member Sprite2D.texture] has been assigned an [AtlasTexture]:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var a = get_node_and_resource("Area2D/Sprite2D")
|
||||
@@ -1008,7 +1008,7 @@
|
||||
<return type="void" />
|
||||
<param index="0" name="load_placeholder" type="bool" />
|
||||
<description>
|
||||
If set to [code]true[/code], the node becomes a [InstancePlaceholder] when packed and instantiated from a [PackedScene]. See also [method get_scene_instance_load_placeholder].
|
||||
If set to [code]true[/code], the node becomes an [InstancePlaceholder] when packed and instantiated from a [PackedScene]. See also [method get_scene_instance_load_placeholder].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_thread_safe">
|
||||
|
||||
Reference in New Issue
Block a user