mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
@@ -267,6 +267,11 @@
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="_preferred_file_name_casing" qualifiers="virtual const">
|
||||
<return type="int" enum="ScriptLanguage.ScriptNameCasing" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="_profiling_get_accumulated_data" qualifiers="virtual">
|
||||
<return type="int" />
|
||||
<param index="0" name="info_array" type="ScriptLanguageExtensionProfilingInfo*" />
|
||||
|
||||
Reference in New Issue
Block a user