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Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
This commit is contained in:
committed by
Rémi Verschelde
parent
a8d4ca0e1b
commit
2b4773f0cf
@@ -72,6 +72,13 @@
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Returns an [Array] with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_playing_scene" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
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</description>
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</method>
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<method name="get_resource_filesystem">
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<return type="EditorFileSystem">
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</return>
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@@ -117,6 +124,13 @@
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="is_playing_scene" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
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</description>
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</method>
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<method name="is_plugin_enabled" qualifiers="const">
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<return type="bool">
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</return>
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@@ -146,6 +160,29 @@
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Opens the scene at the given path.
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</description>
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</method>
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<method name="play_current_scene">
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<return type="void">
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</return>
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<description>
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Plays the currently active scene.
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</description>
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</method>
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<method name="play_custom_scene">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Plays the scene specified by its filepath.
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</description>
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</method>
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<method name="play_main_scene">
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<return type="void">
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</return>
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<description>
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Plays the main scene.
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</description>
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</method>
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<method name="reload_scene_from_path">
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<return type="void">
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</return>
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@@ -201,6 +238,13 @@
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="stop_playing_scene">
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<return type="void">
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</return>
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<description>
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Stops the scene that is currently playing.
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</description>
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</method>
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</methods>
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<members>
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<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
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