mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Copy local theme overrides from Control to Window
This commit is contained in:
@@ -1071,7 +1071,8 @@
|
||||
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
|
||||
</member>
|
||||
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
|
||||
The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
|
||||
The [Theme] resource this node and all its [Control] and [Window] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
|
||||
[b]Note:[/b] [Window] styles will have no effect unless the window is embedded.
|
||||
</member>
|
||||
<member name="theme_type_variation" type="StringName" setter="set_theme_type_variation" getter="get_theme_type_variation" default="&""">
|
||||
The name of a theme type variation used by this [Control] to look up its own theme items. When empty, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance).
|
||||
|
||||
Reference in New Issue
Block a user