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Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost - Provide api for the GodotHost to register runtime GodotPlugin instances - Hide the GodotService class until it's completed - Include project setting to enable long press for Android devices - Include project setting to enable pan and scale gestures on Android devices
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@@ -1309,6 +1309,12 @@
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<member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
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Override for [member input_devices/pen_tablet/driver] on Windows.
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</member>
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<member name="input_devices/pointing/android/enable_long_press_as_right_click" type="bool" setter="" getter="" default="false">
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If [code]true[/code], long press events on an Android touchscreen are transformed into right click events.
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</member>
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<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
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If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
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</member>
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<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
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If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
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</member>
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