mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one. This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins. Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
This commit is contained in:
@@ -48,6 +48,7 @@ class EditorInspector;
|
||||
class EditorInspectorPlugin;
|
||||
class EditorNode3DGizmoPlugin;
|
||||
class EditorPaths;
|
||||
class EditorResourceConversionPlugin;
|
||||
class EditorResourcePreview;
|
||||
class EditorSceneFormatImporter;
|
||||
class EditorScenePostImportPlugin;
|
||||
@@ -307,6 +308,9 @@ public:
|
||||
void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
|
||||
void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
|
||||
|
||||
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
|
||||
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
|
||||
|
||||
void enable_plugin();
|
||||
void disable_plugin();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user