Refactor high quality texture import

* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
This commit is contained in:
Juan Linietsky
2023-01-25 12:17:11 +01:00
parent 17a8597355
commit 28f51ba547
30 changed files with 457 additions and 265 deletions

View File

@@ -74,25 +74,23 @@ EtcpakType _determine_dxt_type(Image::UsedChannels p_channels) {
}
}
void _compress_etc1(Image *r_img, float p_lossy_quality) {
_compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img, p_lossy_quality);
void _compress_etc1(Image *r_img) {
_compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img);
}
void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
void _compress_etc2(Image *r_img, Image::UsedChannels p_channels) {
EtcpakType type = _determine_etc_type(p_channels);
_compress_etcpak(type, r_img, p_lossy_quality);
_compress_etcpak(type, r_img);
}
void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
void _compress_bc(Image *r_img, Image::UsedChannels p_channels) {
EtcpakType type = _determine_dxt_type(p_channels);
_compress_etcpak(type, r_img, p_lossy_quality);
_compress_etcpak(type, r_img);
}
void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality) {
void _compress_etcpak(EtcpakType p_compresstype, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
// TODO: See how to handle lossy quality.
Image::Format img_format = r_img->get_format();
if (img_format >= Image::FORMAT_DXT1) {
return; // Do not compress, already compressed.