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iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation Fixes #66422 Remove godot_view_gesture_recognizer It's now unused. Remove input_devices/pointing/ios/touch_delay Unused with removal of gesture. Remove unused methods from interface Implementation made obsolete in prior commit Style conformance
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@@ -666,9 +666,6 @@
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<member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false">
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If [code]true[/code], sends touch input events when clicking or dragging the mouse.
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</member>
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<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
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Default delay for touch events. This only affects iOS devices.
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</member>
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<member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
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</member>
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