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Overhaul the top sections of the class reference (GUI classes)
(cherry picked from commit 151a4ba6a5)
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@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureRect" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Control for drawing textures.
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A control that displays a texture.
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</brief_description>
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<description>
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Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
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A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
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</description>
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<tutorials>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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