Overhaul the top sections of the class reference (GUI classes)

(cherry picked from commit 151a4ba6a5)
This commit is contained in:
VolTer
2023-04-30 16:26:09 +02:00
committed by Yuri Sizov
parent fd08e35cd3
commit 2792b520a7
111 changed files with 298 additions and 319 deletions

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureRect" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Control for drawing textures.
A control that displays a texture.
</brief_description>
<description>
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
</description>
<tutorials>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>