GDScript: Fix object iterator opcodes

This commit is contained in:
Danil Alexeev
2024-03-18 14:51:46 +03:00
parent 11d3768132
commit 2778069025
3 changed files with 97 additions and 10 deletions

View File

@@ -0,0 +1,49 @@
class MyIterator:
var count: int
func _init(p_count: int) -> void:
count = p_count
func _iter_init(arg: Array) -> bool:
prints("_iter_init", arg)
arg[0] = 0
return arg[0] < count
func _iter_next(arg: Array) -> bool:
prints("_iter_next", arg)
arg[0] += 1
return arg[0] < count
func _iter_get(arg: Variant) -> Variant:
prints("_iter_get", arg)
return arg
func test():
var container := PackedDataContainer.new()
var _err := container.pack([{
id = 123,
node_path = ^"/some/path",
data = PackedByteArray(),
}])
for ref: PackedDataContainerRef in container:
for key: String in ref:
print(key)
print("===")
for ref: Variant in container:
for key: String in ref:
print(key)
print("===")
var hard_custom := MyIterator.new(3)
for x in hard_custom:
print(x)
print("===")
var weak_custom: Variant = MyIterator.new(3)
for x in weak_custom:
print(x)

View File

@@ -0,0 +1,30 @@
GDTEST_OK
id
node_path
data
===
id
node_path
data
===
_iter_init [<null>]
_iter_get 0
0
_iter_next [0]
_iter_get 1
1
_iter_next [1]
_iter_get 2
2
_iter_next [2]
===
_iter_init [<null>]
_iter_get 0
0
_iter_next [0]
_iter_get 1
1
_iter_next [1]
_iter_get 2
2
_iter_next [2]