[HTML5] Better editor HTML, small refactor.

Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
This commit is contained in:
Fabio Alessandrelli
2021-01-25 04:48:11 +01:00
parent 6d5daac3e4
commit 276b831c45
6 changed files with 38 additions and 9 deletions

View File

@@ -41,8 +41,6 @@ if env["gdnative_enabled"]:
sys_env["LIBS"] = []
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
# JS prepended to the module code loading the side library.
sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")])
# Configure it as a main module (dynamic linking support).
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
@@ -52,7 +50,6 @@ if env["gdnative_enabled"]:
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
# The main emscripten runtime, with exported standard libraries.
sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
sys_env.Depends(sys, "js/dynlink.pre.js")
# The side library, containing all Godot code.
wasm_env = env.Clone()
@@ -96,7 +93,13 @@ out_files = [
zip_dir.File(binary_name + ".html"),
zip_dir.File(binary_name + ".audio.worklet.js"),
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
html_file = "#misc/dist/html/full-size.html"
if env["tools"]:
subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()}
html_file = env.Substfile(
target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
)
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
if env["gdnative_enabled"]:
in_files.append(build[2]) # Runtime