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Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes. The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage. Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device. Co-authored-by: m4gr3d
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@@ -1784,12 +1784,6 @@
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<member name="network/limits/webrtc/max_channel_in_buffer_kb" type="int" setter="" getter="" default="64">
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Maximum size (in kiB) for the [WebRTCDataChannel] input buffer.
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</member>
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<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="" default="4">
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Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
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</member>
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<member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536">
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Page size used by remote filesystem (in bytes).
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</member>
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<member name="network/tls/certificate_bundle_override" type="String" setter="" getter="" default="""">
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The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
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If in doubt, leave this setting empty.
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