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Fix code completion for shader editor
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@@ -190,7 +190,7 @@ void ShaderTextEditor::_check_shader_mode() {
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}
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}
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) {
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
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_check_shader_mode();
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