Add warnings to methods that give access to internal nodes

This commit is contained in:
Yuri Sizov
2021-10-10 23:10:07 +03:00
parent 5e92619a64
commit 2401f1cf65
18 changed files with 27 additions and 2 deletions

View File

@@ -28,6 +28,7 @@
<return type="Control" />
<description>
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
[b]Warning:[/b] Removing and freeing this node will render the editor useless and may cause a crash.
</description>
</method>
<method name="get_current_path" qualifiers="const">
@@ -60,18 +61,21 @@
<description>
Returns the main editor control. Use this as a parent for main screens.
[b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_file_system_dock">
<return type="FileSystemDock" />
<description>
Returns the editor's [FileSystemDock] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_inspector" qualifiers="const">
<return type="EditorInspector" />
<description>
Returns the editor's [EditorInspector] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
@@ -102,6 +106,7 @@
<return type="ScriptEditor" />
<description>
Returns the editor's [ScriptEditor] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_selected_path" qualifiers="const">