Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky
2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View File

@@ -26,8 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/rasterizer_dummy.h"
//#include "servers/visual/visual_server_raster.h"
//#include "servers/visual/rasterizer_dummy.h"
#include "os_server.h"
#include <stdio.h>
#include <stdlib.h>
@@ -57,9 +57,9 @@ void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_a
current_videomode=p_desired;
main_loop=NULL;
rasterizer = memnew( RasterizerDummy );
//rasterizer = memnew( RasterizerDummy );
visual_server = memnew( VisualServerRaster(rasterizer) );
//visual_server = memnew( VisualServerRaster(rasterizer) );
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
@@ -114,7 +114,7 @@ void OS_Server::finalize() {
visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
//memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);