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Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
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@@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
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group_map.erase(E);
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}
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void SceneTree::_flush_transform_notifications() {
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void SceneTree::flush_transform_notifications() {
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SelfList<Node> *n = xform_change_list.first();
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while (n) {
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@@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) {
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current_frame++;
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_flush_transform_notifications();
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flush_transform_notifications();
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MainLoop::iteration(p_time);
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physics_process_time = p_time;
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@@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) {
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_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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_flush_transform_notifications();
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flush_transform_notifications();
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
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root_lock--;
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@@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) {
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MessageQueue::get_singleton()->flush(); //small little hack
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_flush_transform_notifications();
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flush_transform_notifications();
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_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
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_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
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@@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) {
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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_flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
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flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
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root_lock--;
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