Add screen-related attributes to mouse input events

This commit is contained in:
Markus Sauermann
2023-10-04 19:20:01 +02:00
parent d3352813ea
commit 2235a1cbd0
15 changed files with 146 additions and 5 deletions

View File

@@ -23,12 +23,21 @@
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The mouse position relative to the previous position (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
[b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member relative] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_relative] instead.
</member>
<member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. This coordinate is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
</member>
<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The mouse velocity in pixels per second.
[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member velocity] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_velocity] instead.
</member>
</members>
</class>