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Update required version numbers for Android
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@@ -3,7 +3,7 @@ plugins {
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}
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assetPack {
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packName = "installTime" // Directory name for the asset pack
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packName = "assetPackInstallTime" // Directory name for the asset pack
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dynamicDelivery {
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deliveryType = "install-time" // Delivery mode
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}
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@@ -101,7 +101,7 @@ android {
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jvmTarget = versions.javaVersion
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}
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assetPacks = [":assetPacks:installTime"]
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assetPacks = [":assetPackInstallTime"]
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namespace = 'com.godot.game'
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@@ -1,11 +1,11 @@
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ext.versions = [
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androidGradlePlugin: '8.2.0',
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compileSdk : 34,
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minSdk : 19, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
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targetSdk : 34, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
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buildTools : '34.0.0',
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kotlinVersion : '1.9.20',
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fragmentVersion : '1.6.2',
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androidGradlePlugin: '8.6.1',
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compileSdk : 35,
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minSdk : 21, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
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targetSdk : 35, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
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buildTools : '35.0.0',
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kotlinVersion : '2.1.20',
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fragmentVersion : '1.8.6',
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nexusPublishVersion: '1.3.0',
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javaVersion : JavaVersion.VERSION_17,
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ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version' when this is updated.
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@@ -14,4 +14,4 @@ pluginManagement {
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}
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}
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include ':assetPacks:installTime'
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include ':assetPackInstallTime'
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