[HTML5] Refactor JS, threads support, closures.

- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Optional closure compiler run for JS and generated code.
- Enable lto support (saves ~2MiB in release).
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
- Add onExit, and onExecute JS function.
- Add files drag and drop support.
- Add support for low precessor usage mode (via offscreen render, swap).
This commit is contained in:
Fabio Alessandrelli
2020-01-19 11:44:19 +01:00
parent 93e20a4cd4
commit 21c9f37757
18 changed files with 1097 additions and 627 deletions

View File

@@ -10,32 +10,56 @@ javascript_files = [
"os_javascript.cpp",
]
build = env.add_program(["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"], javascript_files)
js, wasm = build
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["threads_enabled"]:
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
build = env.add_program(build_targets, javascript_files)
js_libraries = [
"http_request.js",
"native/http_request.js",
]
for lib in js_libraries:
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
env.Depends(build, js_libraries)
js_modules = [
"id_handler.js",
js_pre = [
"native/id_handler.js",
"native/utils.js",
]
for module in js_modules:
env.Append(LINKFLAGS=["--pre-js", env.File(module).path])
env.Depends(build, js_modules)
for js in js_pre:
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
env.Depends(build, js_pre)
wrapper_start = env.File("pre.js")
wrapper_end = env.File("engine.js")
js_wrapped = env.Textfile("#bin/godot", [wrapper_start, js, wrapper_end], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
engine = [
"engine/preloader.js",
"engine/utils.js",
"engine/engine.js",
]
externs = [env.File("#platform/javascript/engine/externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
zip_dir = env.Dir("#bin/.javascript_zip")
zip_files = env.InstallAs(
[zip_dir.File("godot.js"), zip_dir.File("godot.wasm"), zip_dir.File("godot.html")],
[js_wrapped, wasm, "#misc/dist/html/full-size.html"],
)
binary_name = "godot.tools" if env["tools"] else "godot"
out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
]
html_file = "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File(binary_name + ".worker.js"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,