mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Optional closure compiler run for JS and generated code. - Enable lto support (saves ~2MiB in release). - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. - Add onExit, and onExecute JS function. - Add files drag and drop support. - Add support for low precessor usage mode (via offscreen render, swap).
This commit is contained in:
@@ -10,32 +10,56 @@ javascript_files = [
|
||||
"os_javascript.cpp",
|
||||
]
|
||||
|
||||
build = env.add_program(["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"], javascript_files)
|
||||
js, wasm = build
|
||||
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
|
||||
if env["threads_enabled"]:
|
||||
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
|
||||
|
||||
build = env.add_program(build_targets, javascript_files)
|
||||
|
||||
js_libraries = [
|
||||
"http_request.js",
|
||||
"native/http_request.js",
|
||||
]
|
||||
for lib in js_libraries:
|
||||
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
|
||||
env.Depends(build, js_libraries)
|
||||
|
||||
js_modules = [
|
||||
"id_handler.js",
|
||||
js_pre = [
|
||||
"native/id_handler.js",
|
||||
"native/utils.js",
|
||||
]
|
||||
for module in js_modules:
|
||||
env.Append(LINKFLAGS=["--pre-js", env.File(module).path])
|
||||
env.Depends(build, js_modules)
|
||||
for js in js_pre:
|
||||
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
|
||||
env.Depends(build, js_pre)
|
||||
|
||||
wrapper_start = env.File("pre.js")
|
||||
wrapper_end = env.File("engine.js")
|
||||
js_wrapped = env.Textfile("#bin/godot", [wrapper_start, js, wrapper_end], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
|
||||
engine = [
|
||||
"engine/preloader.js",
|
||||
"engine/utils.js",
|
||||
"engine/engine.js",
|
||||
]
|
||||
externs = [env.File("#platform/javascript/engine/externs.js")]
|
||||
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
||||
env.Depends(js_engine, externs)
|
||||
|
||||
wrap_list = [
|
||||
build[0],
|
||||
js_engine,
|
||||
]
|
||||
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
|
||||
|
||||
zip_dir = env.Dir("#bin/.javascript_zip")
|
||||
zip_files = env.InstallAs(
|
||||
[zip_dir.File("godot.js"), zip_dir.File("godot.wasm"), zip_dir.File("godot.html")],
|
||||
[js_wrapped, wasm, "#misc/dist/html/full-size.html"],
|
||||
)
|
||||
binary_name = "godot.tools" if env["tools"] else "godot"
|
||||
out_files = [
|
||||
zip_dir.File(binary_name + ".js"),
|
||||
zip_dir.File(binary_name + ".wasm"),
|
||||
zip_dir.File(binary_name + ".html"),
|
||||
]
|
||||
html_file = "#misc/dist/html/full-size.html"
|
||||
in_files = [js_wrapped, build[1], html_file]
|
||||
if env["threads_enabled"]:
|
||||
in_files.append(build[2])
|
||||
out_files.append(zip_dir.File(binary_name + ".worker.js"))
|
||||
|
||||
zip_files = env.InstallAs(out_files, in_files)
|
||||
env.Zip(
|
||||
"#bin/godot",
|
||||
zip_files,
|
||||
|
||||
Reference in New Issue
Block a user