Clarify visibility in VisibleOnScreenNotifier

This commit is contained in:
kobewi
2023-02-09 23:58:08 +01:00
parent 929ee61170
commit 1fcd124ea8
2 changed files with 2 additions and 1 deletions

View File

@@ -6,6 +6,7 @@
<description>
The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use [VisibleOnScreenEnabler2D] instead.
[b]Note:[/b] VisibleOnScreenNotifier2D uses the render culling code to determine whether it's visible on screen, which also means that its [member CanvasItem.visible] must be [code]true[/code] to work correctly.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>