Properly accept wildcard when binding IPv4 socket.

Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
This commit is contained in:
Fabio Alessandrelli
2018-11-18 14:54:40 +01:00
parent 35b421b695
commit 1ef9e9ef6a
2 changed files with 2 additions and 3 deletions

View File

@@ -184,7 +184,7 @@ bool IP_Address::is_ipv4() const {
}
const uint8_t *IP_Address::get_ipv4() const {
ERR_FAIL_COND_V(!is_ipv4(), 0);
ERR_FAIL_COND_V(!is_ipv4(), &(field8[12])); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash.
return &(field8[12]);
}