mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Remove redundant info on the enum types used
This commit is contained in:
@@ -41,7 +41,7 @@
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
|
||||
Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants.
|
||||
Text alignment policy for the button's text.
|
||||
</member>
|
||||
<member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="TextServer.AutowrapMode" default="0">
|
||||
If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle.
|
||||
@@ -75,7 +75,7 @@
|
||||
Base text writing direction.
|
||||
</member>
|
||||
<member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextServer.OverrunBehavior" default="0">
|
||||
Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes.
|
||||
Sets the clipping behavior when the text exceeds the node's bounding rectangle.
|
||||
</member>
|
||||
<member name="vertical_icon_alignment" type="int" setter="set_vertical_icon_alignment" getter="get_vertical_icon_alignment" enum="VerticalAlignment" default="1">
|
||||
Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same [enum VerticalAlignment] constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
|
||||
|
||||
Reference in New Issue
Block a user