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[doc] Use "param" instead of "code" to refer to parameters (4)
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@@ -25,7 +25,7 @@
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<param index="1" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds a constant positioned force to the body that keeps being applied over time until cleared with [code]constant_force = Vector2(0, 0)[/code].
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[code]position[/code] is the offset from the body origin in global coordinates.
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[param position] is the offset from the body origin in global coordinates.
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</description>
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</method>
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<method name="add_constant_torque">
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@@ -58,7 +58,7 @@
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<param index="1" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
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[code]position[/code] is the offset from the body origin in global coordinates.
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[param position] is the offset from the body origin in global coordinates.
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</description>
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</method>
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<method name="apply_impulse">
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@@ -68,7 +68,7 @@
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<description>
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Applies a positioned impulse to the body.
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An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
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[code]position[/code] is the offset from the body origin in global coordinates.
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[param position] is the offset from the body origin in global coordinates.
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</description>
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</method>
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<method name="apply_torque">
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