Linux: Drop ppc32 (32-bit PowerPC) architecture support

This was added together with `ppc64le` in #54490, but seemingly only for the
purpose of getting it to compile on a Linux distro that aims at maximizing
support for all CPU architectures.

I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even
support OpenGL ES 3.0?) and so I don't think we should aim to support it.

Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released
in 2017.
This commit is contained in:
Rémi Verschelde
2025-05-14 10:08:06 +02:00
parent 09fcbb8645
commit 1de9789806
10 changed files with 9 additions and 32 deletions

View File

@@ -11,7 +11,7 @@
<members>
<member name="binary_format/architecture" type="String" setter="" getter="">
Application executable architecture.
Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], [code]ppc32[/code], and [code]loongarch64[/code].
Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], and [code]loongarch64[/code].
Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only.
</member>
<member name="binary_format/embed_pck" type="bool" setter="" getter="">