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Linux: Drop ppc32 (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the purpose of getting it to compile on a Linux distro that aims at maximizing support for all CPU architectures. I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even support OpenGL ES 3.0?) and so I don't think we should aim to support it. Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released in 2017.
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@@ -11,7 +11,7 @@
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<members>
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<member name="binary_format/architecture" type="String" setter="" getter="">
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Application executable architecture.
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], [code]ppc32[/code], and [code]loongarch64[/code].
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], and [code]loongarch64[/code].
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Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only.
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</member>
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<member name="binary_format/embed_pck" type="bool" setter="" getter="">
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