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Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@@ -37,7 +37,7 @@ void MainLoop::_bind_methods() {
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BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
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BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
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BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
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BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
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};
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