Making Godot Easier to Use..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
This commit is contained in:
Juan Linietsky
2014-05-24 01:35:47 -03:00
parent f9ff086235
commit 1cad087969
54 changed files with 928 additions and 106 deletions

View File

@@ -98,6 +98,13 @@ void _ResourceSaver::_bind_methods() {
ObjectTypeDB::bind_method(_MD("save","path","resource:Resource"),&_ResourceSaver::save, DEFVAL(0));
ObjectTypeDB::bind_method(_MD("get_recognized_extensions","type"),&_ResourceSaver::get_recognized_extensions);
BIND_CONSTANT(FLAG_RELATIVE_PATHS);
BIND_CONSTANT(FLAG_BUNDLE_RESOURCES);
BIND_CONSTANT(FLAG_CHANGE_PATH);
BIND_CONSTANT(FLAG_OMIT_EDITOR_PROPERTIES);
BIND_CONSTANT(FLAG_SAVE_BIG_ENDIAN);
BIND_CONSTANT(FLAG_COMPRESS);
}
_ResourceSaver::_ResourceSaver() {