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New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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scene/3d/lightmap_probe.cpp
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scene/3d/lightmap_probe.cpp
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#include "lightmap_probe.h"
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LightmapProbe::LightmapProbe() {
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}
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