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Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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@@ -10,12 +10,20 @@
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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<method name="get_scancode_with_modifiers" qualifiers="const">
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<method name="get_keycode_with_modifiers" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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Returns the keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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</description>
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</method>
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<method name="get_physical_keycode_with_modifiers" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the physical keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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</description>
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</method>
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</methods>
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@@ -26,9 +34,13 @@
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
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The key scancode, which corresponds to one of the [enum KeyList] constants.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
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<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
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The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
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Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
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The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
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