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Replace Array return types with TypedArray 2
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@@ -12,7 +12,7 @@
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</tutorials>
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<methods>
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<method name="cast_motion">
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<return type="Array" />
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<return type="PackedFloat32Array" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<description>
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Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
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@@ -21,7 +21,7 @@
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</description>
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</method>
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<method name="collide_shape">
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<return type="Array" />
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<return type="PackedVector2Array[]" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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@@ -46,7 +46,7 @@
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</description>
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</method>
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<method name="intersect_point">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="parameters" type="PhysicsPointQueryParameters3D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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@@ -73,7 +73,7 @@
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</description>
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</method>
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<method name="intersect_shape">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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