Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz
2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View File

@@ -338,7 +338,6 @@ void Button::set_text(const String &p_text) {
_shape();
update();
_change_notify("text");
minimum_size_changed();
}
}
@@ -399,7 +398,6 @@ void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
update();
_change_notify("icon");
minimum_size_changed();
}
}
@@ -424,7 +422,6 @@ void Button::set_flat(bool p_flat) {
if (flat != p_flat) {
flat = p_flat;
update();
_change_notify("flat");
}
}
@@ -474,7 +471,7 @@ bool Button::_set(const StringName &p_name, const Variant &p_value) {
update();
}
}
_change_notify();
notify_property_list_changed();
return true;
}