mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
@@ -34,7 +34,6 @@ void Decal::set_extents(const Vector3 &p_extents) {
|
||||
extents = p_extents;
|
||||
RS::get_singleton()->decal_set_extents(decal, p_extents);
|
||||
update_gizmo();
|
||||
_change_notify("extents");
|
||||
}
|
||||
|
||||
Vector3 Decal::get_extents() const {
|
||||
|
||||
Reference in New Issue
Block a user