Merge pull request #11870 from marcelofg55/main_scene_export

Fix godot3 exporter main_scene conversion
This commit is contained in:
Andreas Haas
2017-10-06 19:59:57 +02:00
committed by GitHub

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@@ -36,7 +36,11 @@
static const char *globals_renames[][2] = {
/* [application] */
// no change
{ "application/main_scene", "application/run/main_scene" },
{ "application/main_loop_type", "application/run/main_loop_type" },
{ "application/disable_stdout", "application/run/disable_stdout" },
{ "application/disable_stderr", "application/run/disable_stderr" },
{ "application/frame_delay_msec", "application/run/frame_delay_msec" },
/* [debug] */
{ "debug/profiler_max_functions", "debug/profiler/max_functions" },