Fixed a bunch of connection errors in TextureEditorPlugin

This commit is contained in:
Yuri Roubinsky
2021-06-12 07:44:38 +03:00
parent fe7559f751
commit 19afaa0203
11 changed files with 29 additions and 18 deletions

View File

@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
emit_signal("texture_changed");
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {