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Document (Omni/Spot)Light3D ignoring Node3D's scale property
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@@ -14,6 +14,7 @@
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.03" />
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<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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The spotlight's angle in degrees.
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[b]Note:[/b] [member spot_angle] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
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</member>
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<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
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The spotlight's angular attenuation curve.
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@@ -23,6 +24,7 @@
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</member>
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<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
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The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
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[b]Note:[/b] [member spot_range] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
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</member>
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</members>
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</class>
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