Remove RES and REF typedefs in favor of spelled out Ref<>

These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
This commit is contained in:
Hugo Locurcio
2022-05-03 01:43:50 +02:00
parent 8762286110
commit 180e5d3028
147 changed files with 607 additions and 611 deletions

View File

@@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
Error err;
RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;

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@@ -82,7 +82,7 @@ Variant GDScriptNativeClass::_new() {
RefCounted *rc = Object::cast_to<RefCounted>(o);
if (rc) {
return REF(rc);
return Ref<RefCounted>(rc);
} else {
return o;
}
@@ -195,7 +195,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
}
r_error.error = Callable::CallError::CALL_OK;
REF ref;
Ref<RefCounted> ref;
Object *owner = nullptr;
GDScript *_baseptr = this;
@@ -213,7 +213,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
ref = Ref<RefCounted>(r);
}
GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
@@ -2292,7 +2292,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
@@ -2353,7 +2353,7 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
}
}
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Error ResourceFormatSaverGDScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
@@ -2378,12 +2378,12 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou
return OK;
}
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<GDScript>(*p_resource)) {
p_extensions->push_back("gd");
}
}
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
return Object::cast_to<GDScript>(*p_resource) != nullptr;
}

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@@ -512,7 +512,7 @@ public:
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -521,9 +521,9 @@ public:
class ResourceFormatSaverGDScript : public ResourceFormatSaver {
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const RES &p_resource) const;
virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
};
#endif // GDSCRIPT_H

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@@ -356,7 +356,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
class_node = class_node->outer;
}
RES res;
Ref<Resource> res;
if (class_node->identifier && class_node->identifier->name == identifier) {
res = Ref<GDScript>(main_script);

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@@ -3106,7 +3106,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
Variant v;
REF v_ref;
Ref<RefCounted> v_ref;
if (base_type.builtin_type == Variant::OBJECT) {
v_ref.instantiate();
v = v_ref;

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@@ -212,7 +212,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
const Variant &default_value = m.constant->initializer->reduced_value;
String value_text;
if (default_value.get_type() == Variant::OBJECT) {
RES res = default_value;
Ref<Resource> res = default_value;
if (res.is_valid() && !res->get_path().is_empty()) {
value_text = "preload(\"" + res->get_path() + "\")";
if (symbol.documentation.is_empty()) {

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@@ -560,7 +560,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
for (int i = 0; i < owners.size(); i++) {
NodePath owner_path = owners[i];
RES owner_res = ResourceLoader::load(owner_path);
Ref<Resource> owner_res = ResourceLoader::load(owner_path);
if (Object::cast_to<PackedScene>(owner_res.ptr())) {
Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
owner_scene_node = owner_packed_scene->instantiate();

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@@ -70,7 +70,7 @@ void init_autoloads() {
continue;
}
RES res = ResourceLoader::load(info.path);
Ref<Resource> res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
Node *n = nullptr;
Ref<PackedScene> scn = res;