mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
This commit is contained in:
@@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
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// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
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Error err;
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RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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if (err) {
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ERR_PRINT("Failed to load " + p_path);
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return err;
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@@ -82,7 +82,7 @@ Variant GDScriptNativeClass::_new() {
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RefCounted *rc = Object::cast_to<RefCounted>(o);
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if (rc) {
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return REF(rc);
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return Ref<RefCounted>(rc);
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} else {
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return o;
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}
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@@ -195,7 +195,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
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}
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r_error.error = Callable::CallError::CALL_OK;
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REF ref;
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Ref<RefCounted> ref;
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Object *owner = nullptr;
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GDScript *_baseptr = this;
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@@ -213,7 +213,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
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RefCounted *r = Object::cast_to<RefCounted>(owner);
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if (r) {
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ref = REF(r);
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ref = Ref<RefCounted>(r);
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}
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GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
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@@ -2292,7 +2292,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
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/*************** RESOURCE ***************/
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RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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if (r_error) {
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*r_error = ERR_FILE_CANT_OPEN;
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}
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@@ -2353,7 +2353,7 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
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}
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}
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Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
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Error ResourceFormatSaverGDScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
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Ref<GDScript> sqscr = p_resource;
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ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
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@@ -2378,12 +2378,12 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou
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return OK;
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}
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void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
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void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
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if (Object::cast_to<GDScript>(*p_resource)) {
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p_extensions->push_back("gd");
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}
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}
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bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
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bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
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return Object::cast_to<GDScript>(*p_resource) != nullptr;
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}
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@@ -512,7 +512,7 @@ public:
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class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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@@ -521,9 +521,9 @@ public:
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class ResourceFormatSaverGDScript : public ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const RES &p_resource) const;
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virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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};
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#endif // GDSCRIPT_H
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@@ -356,7 +356,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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class_node = class_node->outer;
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}
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RES res;
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Ref<Resource> res;
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if (class_node->identifier && class_node->identifier->name == identifier) {
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res = Ref<GDScript>(main_script);
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@@ -3106,7 +3106,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
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}
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Variant v;
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REF v_ref;
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Ref<RefCounted> v_ref;
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if (base_type.builtin_type == Variant::OBJECT) {
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v_ref.instantiate();
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v = v_ref;
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@@ -212,7 +212,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
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const Variant &default_value = m.constant->initializer->reduced_value;
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String value_text;
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if (default_value.get_type() == Variant::OBJECT) {
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RES res = default_value;
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Ref<Resource> res = default_value;
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if (res.is_valid() && !res->get_path().is_empty()) {
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value_text = "preload(\"" + res->get_path() + "\")";
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if (symbol.documentation.is_empty()) {
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@@ -560,7 +560,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
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for (int i = 0; i < owners.size(); i++) {
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NodePath owner_path = owners[i];
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RES owner_res = ResourceLoader::load(owner_path);
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Ref<Resource> owner_res = ResourceLoader::load(owner_path);
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if (Object::cast_to<PackedScene>(owner_res.ptr())) {
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Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
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owner_scene_node = owner_packed_scene->instantiate();
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@@ -70,7 +70,7 @@ void init_autoloads() {
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continue;
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}
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RES res = ResourceLoader::load(info.path);
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Ref<Resource> res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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Node *n = nullptr;
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Ref<PackedScene> scn = res;
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