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https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -48,7 +48,7 @@ Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
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return sections;
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}
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void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
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void EditorFolding::save_resource_folding(const Ref<Resource> &p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instantiate();
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Vector<String> unfolds = _get_unfolds(p_resource.ptr());
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@@ -68,7 +68,7 @@ void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfol
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}
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}
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void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
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void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instantiate();
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@@ -87,7 +87,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
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_set_unfolds(p_resource.ptr(), unfolds);
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}
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void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
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void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources) {
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if (p_root != p_node) {
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if (!p_node->get_owner()) {
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return; //not owned, bye
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@@ -112,7 +112,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
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for (const PropertyInfo &E : plist) {
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if (E.usage & PROPERTY_USAGE_EDITOR) {
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if (E.type == Variant::OBJECT) {
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RES res = p_node->get(E.name);
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Ref<Resource> res = p_node->get(E.name);
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if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
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Vector<String> res_unfolds = _get_unfolds(res.ptr());
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resource_folds.push_back(res->get_path());
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@@ -140,7 +140,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
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config.instantiate();
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Array unfolds, res_unfolds;
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Set<RES> resources;
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Set<Ref<Resource>> resources;
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Array nodes_folded;
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_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
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@@ -193,9 +193,9 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
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for (int i = 0; i < res_unfolds.size(); i += 2) {
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String path2 = res_unfolds[i];
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RES res;
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Ref<Resource> res;
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if (ResourceCache::has(path2)) {
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res = RES(ResourceCache::get(path2));
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res = Ref<Resource>(ResourceCache::get(path2));
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}
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if (res.is_null()) {
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continue;
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@@ -220,7 +220,7 @@ bool EditorFolding::has_folding_data(const String &p_path) {
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return FileAccess::exists(file);
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}
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void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
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void EditorFolding::_do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources) {
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List<PropertyInfo> plist;
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p_object->get_property_list(&plist);
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String group_base;
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@@ -261,7 +261,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
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}
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if (E.type == Variant::OBJECT) {
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RES res = p_object->get(E.name);
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Ref<Resource> res = p_object->get(E.name);
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if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
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resources.insert(res);
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_do_object_unfolds(res.ptr(), resources);
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@@ -275,7 +275,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
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}
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}
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void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
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void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources) {
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if (p_root != p_node) {
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if (!p_node->get_owner()) {
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return; //not owned, bye
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@@ -293,7 +293,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resou
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}
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void EditorFolding::unfold_scene(Node *p_scene) {
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Set<RES> resources;
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Set<Ref<Resource>> resources;
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_do_node_unfolds(p_scene, p_scene, resources);
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}
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