Document Texture, CompressedTexture and Placeholder classes

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Hugo Locurcio
2022-10-24 23:19:32 +02:00
parent 340fb33e54
commit 17e75c830f
24 changed files with 155 additions and 21 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaceholderCubemapArray" inherits="PlaceholderTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Placeholder class for a cubemap texture array.
</brief_description>
<description>
This class is used when loading a project that uses a [CubemapArray] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
</description>
<tutorials>
</tutorials>