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Remove unused private variables in godot/editor
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@@ -63,7 +63,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
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EditorFileDialog *file_browse = nullptr;
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CheckBox *built_in = nullptr;
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CheckBox *use_templates = nullptr;
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VBoxContainer *path_vb = nullptr;
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AcceptDialog *alert = nullptr;
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CreateDialog *select_class = nullptr;
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@@ -75,7 +74,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool supports_built_in = false;
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bool can_inherit_from_file = false;
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bool is_parent_name_valid = false;
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bool is_class_name_valid = false;
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bool is_built_in = false;
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bool is_using_templates = true;
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bool built_in_enabled = true;
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