mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Remove unused private variables in godot/editor
This commit is contained in:
@@ -117,7 +117,6 @@ private:
|
||||
mutable const HashMap<StringName, Variant> *current_options = nullptr;
|
||||
mutable const Dictionary *current_options_dict = nullptr;
|
||||
List<ResourceImporter::ImportOption> *current_option_list = nullptr;
|
||||
InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
|
||||
|
||||
protected:
|
||||
GDVIRTUAL1(_get_internal_import_options, int)
|
||||
|
||||
@@ -39,7 +39,6 @@ class FBXImporterManager : public ConfirmationDialog {
|
||||
|
||||
bool is_importing = false;
|
||||
|
||||
Label *message = nullptr;
|
||||
LineEdit *fbx_path = nullptr;
|
||||
Button *fbx_path_browse = nullptr;
|
||||
EditorFileDialog *browse_dialog = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user