Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -117,7 +117,6 @@ private:
mutable const HashMap<StringName, Variant> *current_options = nullptr;
mutable const Dictionary *current_options_dict = nullptr;
List<ResourceImporter::ImportOption> *current_option_list = nullptr;
InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
protected:
GDVIRTUAL1(_get_internal_import_options, int)

View File

@@ -39,7 +39,6 @@ class FBXImporterManager : public ConfirmationDialog {
bool is_importing = false;
Label *message = nullptr;
LineEdit *fbx_path = nullptr;
Button *fbx_path_browse = nullptr;
EditorFileDialog *browse_dialog = nullptr;