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Remove unused private variables in godot/editor
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@@ -39,7 +39,6 @@ class DebugAdapterServer : public EditorPlugin {
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DebugAdapterProtocol protocol;
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int remote_port = 6006;
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bool thread_running = false;
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bool started = false;
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bool polling = false;
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static void thread_func(void *p_userdata);
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