Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -39,7 +39,6 @@ class DebugAdapterServer : public EditorPlugin {
DebugAdapterProtocol protocol;
int remote_port = 6006;
bool thread_running = false;
bool started = false;
bool polling = false;
static void thread_func(void *p_userdata);